Three Years Later…
Players and Characters
- Chris: Jon the human Artificier/Wizard hybrid (level 10)
- Nick: Lucan the half-elf Paladin (level 10)
- Dave: Erevan the Half-Orc Fighter (level 9)
- Tom: Brox the human Slayer (level 9)
Welcome Back
- Trade and Civilization have begun to spread throughout the region. The wilds have been pushed back around the various settlements and the towns and cities are becoming more organized.
- The Quenya Eladrin of Thunderwind Plateau have been completely encased in an opaque arcane shield for the duration of the Opera.
- The Erathinians of Verdwood have expanded aggressively, completely absorbing the Mudclan Orcs of the Mudclan Warrens. The orc warrens have been replaced with the Erathinian town of Mudville.
- The Erathinian expansion has not gone uncontested, however. They are best by Primal “Terrorists” – druids and Terena elves from the north and the remnants of the Mudclan tribes, lead by Raag’Da (daughter of Raagar – former chieftain), from the south.
- Uldor has built his tower up into a center of Arcane and Artisanal research. However, his location on a north-south road between Freelock and Verdwood has made him a problem for the region. This is exacerbated by his use of goblin labor and the effect of his guardian pylons.
- Uldor has expanded his tower and domain. He employs goblins, hobgoblins, and bugbears through an alliance with Butz Banefist of Fort Moaghaus. It’s rumored that Uldor is preparing a small army up at the fort to stave off a potential attack by Amaghana.
- Butz continues to experiment with his alchemy – turning simple goblins into hulking beasts with hair-trigger tempers. He’s rumored to be experimenting with more and more powerful concoctions.
- Uldor is on friendly terms with the TINKRs, who have set up shop in the old Arkhinworks on the north end of Union lake. The TINKRs research Artisanal technology and sell their creations. They gave Uldor a gift: the original Arkhin – the tiny construct called “RT”. The TINKRs are said to have strange appearance and mannerisms from their Artisanal experiments – they are both respected and feared.
- Uldor creates many Artisanal inventions of his own, including heavy equipment used by his goblin workers and all manner of spy and communication machines.
- Belster Mange has resurfaced. He opened an inn in 40 North called the Tin Helmet and has become the defacto mayor. While still wily, Belster is now more interested in getting rich through business and graft. While not the most honest mayor, the structure he’s brought to 40 North has been beneficial to the merchants and others who come to trade there.
- Belster and Uldor have a gentleman’s disagreement over the trade route north. They are generally on good terms, however.
- The Fremeson Dwarves have resurfaced. Their massive armored wagons are a common site around new roadwork and other large infrastructure projects.
- Amaghana has sent out aggressive emissaries throughout the region. These parties are something between a diplomatic envoy and an occupying force. They are on neutral diplomatic terms with Verdwood and the Fremesons, unfriendly-but-tolerated terms with 40 North and Freelock, and are openly hostile with Uldor and the TINKRs.
- A strange blue mist has floated down from the northeast to settle in Azulwood. It’s accompanied by strange hisses and whispers. No one who has seen anything has survived to tell the tale, though large, well-armed parties seem to be able to pass through the woods without major incident.
- A “black rock that burns hotter and longer than wood” was found in Demondog Mine to the north (yeah… it’s coal). The Erathinians contracted with the Fremesons to mine the coal and trade it throughout the region.
- The Halflings of Crown Hill have been seen more and more. The farmers travel with groups of elite “spartans” – a warrior caste that seems to be at the top of halfling society, but who are bound by some kind of code of duty. While the farmers are friendly (if a bit xenophobic) the guards are aloof and supercilious.
Goblin Battle
The PCs stumbled upon Brox, a Verdwood caravan guard, and a goblin road crew arguing on the road. Brox’s caravan had fled from the goblins who were barely contained by their Hobgoblin commander. The goblins were abnormally large, strong, and aggressive, with a glowing green mist leaking from their eyes and mouth. The argument quickly escalated to a battle.
- 1 Hobgoblin Subcommander
- 7 Mutated Goblins
- 1 Goblin Powersaw
250 xp each.
RP With Uldor
Uldor was genuinely happy to see the PCs. He invited them in to dine and told them what had been going on while they were gone. He knew of their battle with Omega and their time-hopping via his arcane rituals. The PCs gave him a scroll to allow him more refined control over the pylons as well as the mysterious Dwarven scroll. Before they left, Uldor offered to buy the PC’s book of portal magic for 15,000 gold. The PCs refused. He also gave them a scroll to deliver to Belster Mange in 40 north, requesting that he withdraw the Fremesons from the borders of his land (Uldor is a Tradesdwarf refugee and has no great fondness for the Fremeson – who are essentially the organized crime of An Maam). The letter contained a thinly veiled threat that the PCs would “enforce” Uldor’s “request”.
220 xp for everyone except Brox (who was not a part of the scroll quests)
Dwarves vs. Goblins
The PCs stumbled onto a fight between a group of Fremeson Dwarves and a group of Moaghaus Goblins. The Dwarves had been paid by Belster to widen and modernize the road going north, while the Goblins were doing the same at the behest of Uldor going south. With no love lost between Dwarves and Goblins, the conflict quickly escalated. The PCs subdued the Hobgoblin leader and Lucan used the power of Moradin to stop the conflict. The goblins fled into the dead forest and the Dwarves turned the Hobgoblin prisoner over to the PCs.
350 xp for the battle and ending the conflict with only moderate bloodshed.
Return to 40 North
Rewards











